![]() ![]() When I am on Multiplayer and one player is in the world that player can see his/her own model just fine and can change it to be whatever they want just as in single player When I am on Single Player, everything works perfectly the models change I can scroll through the models I want, they render properly etc etc. depending on which booleans are true and what the values are of my variables the players model changes to a different one. This HUD button gets the client player and changes a variable inside this players IEEP that is used by my event to conditionally trigger changing the model. ![]() My event that changes the players model is triggered when the client player clicks a button in his HUD. I have a key binding event that allows for a player HUD element to be clicked on (it gets the client player and changes a couple of variables inside this players IEEP instance(on Client side) and frees up the mouse so that the player can click on the hud button). So I have a working method for changing the players model. ![]()
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